AStar Dungeon Framework
NOTE: I DO NOT RECCOMEND GENERATING DUNGEONS ABOVE 100x100 ROOMS WITH "Show Physical Rooms" ENABLED. PHYSICAL ROOMS ARE NOT OPTIMIZED FOR MASS RENDERING.
Description:
This is a personal project of mine made for my AI class and just for fun. My goal was to create a simple framework 2D grid-based dungeon generation in a 3D environment. Additionally, the framework comes with a shortest path finder component that finds the shortest path from the beginning to the end of the dungeon. This project is not in state where it is optimized for actual usage in a game but this simulation is meant to give a taste of dungeon generation and pathfinding in a way that is simplified and visualized. My hope is that anyone who wants to take this and perhaps use it as a basis for maybe their own personal project can do so if they wish, though again some optimization has still yet to be implemented. All of the code is open-source so anyone can view and contribute to it if so desired. Thank you so much for viewing my project! I may come back later and make further improvements to it but I would not count on it.
Game Engine: Unity
Github Link: Dungeon Crawler Framework
Published | 3 days ago |
Status | On hold |
Category | Tool |
Platforms | HTML5 |
Author | Nottheninja |
Genre | Simulation |
Made with | Unity |
Tags | astar, demo, Dungeon Crawler, exp, framework, path-finding |
Development log
- Build 1.0 Report and Analysis3 days ago
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